![]() Large-scale AO will give more effect, it usually matches lightmaps on UV1, and is more important. a texture detail AO, showing surface crevices or a world-scale AO with large shadowing effect of different parts of the model. In Pla圜anvas, ambient lighting is multiplied by the AO map, both diffuse and specular.ĪO map can be of different scale. Ambient Occlusion is a technique to approximate how much light gets onto the surface based on its occlusion by the environment.
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